親愛的特工們 您好!
感謝各位特工的熱情支持,為了提供公平的遊戲環境,在此公開遊戲內重鑄系統機率詳細設定。
※ 所有機率已透過遊戲數據紀錄分析及驗證,確認正常運作。
※ 數據採取四捨五入法,小數點最小單位可能會產生1pt的差異,故公告中的機率合計起來非100%,實際遊戲中的機率設定為100%。
※ %標記至小數點後兩位,倍率標記至小數點後一位。
※ 2023-08-11(五)對【模組裝備機率】進行修改。
■ 透過NPC重鑄 : 核心裝備機率
*所有角色技能重鑄機率皆相同
屬性群組 |
屬性 |
屬性等級 |
機率 |
1 |
追加物理攻擊力 |
S |
0.10% |
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
追加魔法攻擊力 |
S |
0.10% |
|
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
2 |
物理暴擊率 |
S |
0.10% |
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
魔法暴擊率 |
S |
0.10% |
|
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
3 |
物理暴擊傷害 |
S |
0.10% |
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
魔法暴擊傷害 |
S |
0.10% |
|
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
4 |
物理防禦穿透率 |
S |
0.03% |
A |
0.10% |
||
B |
0.17% |
||
魔法防禦穿透率 |
S |
0.03% |
|
A |
0.10% |
||
B |
0.17% |
||
5 |
背擊時傷害量增加 |
S |
0.10% |
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
空中時傷害量增加 |
S |
0.10% |
|
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
浮空時傷害量增加 |
S |
0.10% |
|
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
6 |
背擊提升暴擊率 |
S |
0.10% |
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
空中提升暴擊率 |
S |
0.10% |
|
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
浮空提升暴擊率 |
S |
0.10% |
|
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
7 |
背擊時暴擊傷害 |
S |
0.10% |
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
空中時暴擊傷害 |
S |
0.10% |
|
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
浮空時暴擊傷害 |
S |
0.10% |
|
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
8 |
背擊時穿透防禦率 |
S |
0.10% |
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
空中時穿透防禦率 |
S |
0.10% |
|
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
浮空時穿透防禦率 |
S |
0.10% |
|
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
9 |
攻擊速度 |
S |
0.03% |
A |
0.10% |
||
B |
0.17% |
||
10 |
技能冷卻時間 |
S |
0.03% |
A |
0.10% |
||
B |
0.17% |
||
11 |
降低魔法或生命消耗 |
S |
0.10% |
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
12 |
超能力凝聚速度 |
S |
0.10% |
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
13 |
超能爆發時增加傷害 |
S |
0.10% |
A |
0.33% |
||
B |
1.67% |
||
C |
1.23% |
||
14 |
角色技能 |
S |
0.10% |
總和 |
100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。
* 「必殺/技能屬性」 非嘗試重鑄之角色的專用技能時,不賦予該屬性,並依照機率再次選擇屬性
■ 透過NPC重鑄 : 模組裝備機率
*所有角色技能重鑄機率皆相同
屬性群組 |
屬性 |
屬性等級 |
機率 |
1 |
物理暴擊率 |
S |
0.08% |
A |
0.23% |
||
B |
0.39% |
||
魔法暴擊率 |
S |
0.08% |
|
A |
0.23% |
||
B |
0.39% |
||
2 |
物理暴擊傷害 |
S |
0.23% |
A |
0.78% |
||
B |
3.91% |
||
C |
2.89% |
||
魔法暴擊傷害 |
S |
0.23% |
|
A |
0.78% |
||
B |
3.91% |
||
C |
2.89% |
||
3 |
背擊時傷害量增加 |
S |
0.08% |
A |
0.23% |
||
B |
0.39% |
||
空中時傷害量增加 |
S |
0.08% |
|
A |
0.23% |
||
B |
0.39% |
||
浮空時傷害量增加 |
S |
0.08% |
|
A |
0.23% |
||
B |
0.39% |
||
4 |
背擊提升暴擊率 |
S |
0.08% |
A |
0.23% |
||
B |
0.39% |
||
空中提升暴擊率 |
S |
0.08% |
|
A |
0.23% |
||
B |
0.39% |
||
浮空提升暴擊率 |
S |
0.08% |
|
A |
0.23% |
||
B |
0.39% |
||
5 |
背擊時暴擊傷害 |
S |
0.08% |
A |
0.23% |
||
B |
0.39% |
||
空中時暴擊傷害 |
S |
0.08% |
|
A |
0.23% |
||
B |
0.39% |
||
浮空時暴擊傷害 |
S |
0.08% |
|
A |
0.23% |
||
B |
0.39% |
||
6 |
攻擊速度 |
S |
0.08% |
A |
0.23% |
||
B |
0.39% |
||
7 |
移動速度(%) |
S |
0.08% |
A |
0.23% |
||
B |
0.39% |
||
8 |
技能冷卻時間 |
S |
0.08% |
A |
0.23% |
||
B |
0.39% |
||
9 |
降低魔法或生命消耗 |
S |
0.08% |
A |
0.23% |
||
B |
0.39% |
||
10 |
超能力凝聚速度 |
S |
0.23% |
A |
0.78% |
||
B |
3.91% |
||
C |
2.89% |
||
11 |
超能爆發持續時間 |
S |
0.23% |
A |
0.78% |
||
B |
3.91% |
||
C |
2.89% |
||
12 |
超能爆發時增加傷害 |
S |
0.08% |
A |
0.23% |
||
B |
0.39% |
||
13 |
角色技能 |
S |
0.23% |
總和 |
100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。
* 「技能屬性」 非嘗試重鑄之角色的專用技能時,不賦予該屬性,並依照機率再次選擇屬性
■ 透過NPC重鑄 : 護盾裝備機率
屬性群組 |
屬性 |
屬性等級 |
機率 |
1 |
總物理攻擊力 |
S |
0.40% |
A |
1.33% |
||
B |
6.63% |
||
C |
4.91% |
||
總魔法攻擊力 |
S |
0.40% |
|
A |
1.33% |
||
B |
6.63% |
||
C |
4.91% |
||
2 |
物理防禦力 |
S |
0.40% |
A |
1.33% |
||
B |
6.63% |
||
C |
4.91% |
||
魔法防禦力 |
S |
0.40% |
|
A |
1.33% |
||
B |
6.63% |
||
C |
4.91% |
||
3 |
物理暴擊傷害 |
S |
0.13% |
A |
0.40% |
||
B |
0.66% |
||
魔法暴擊傷害 |
S |
0.13% |
|
A |
0.40% |
||
B |
0.66% |
||
4 |
物理防禦穿透率 |
S |
0.40% |
A |
1.33% |
||
B |
6.63% |
||
C |
4.91% |
||
魔法防禦穿透率 |
S |
0.40% |
|
A |
1.33% |
||
B |
6.63% |
||
C |
4.91% |
||
5 |
背擊時傷害量增加 |
S |
0.13% |
A |
0.40% |
||
B |
0.66% |
||
空中時傷害量增加 |
S |
0.13% |
|
A |
0.40% |
||
B |
0.66% |
||
浮空時傷害量增加 |
S |
0.13% |
|
A |
0.40% |
||
B |
0.66% |
||
6 |
HP |
S |
0.40% |
A |
1.33% |
||
B |
6.63% |
||
C |
4.91% |
||
7 |
MP |
S |
0.13% |
A |
0.40% |
||
B |
0.66% |
||
總和 |
100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。
■ 透過NPC重鑄 : 觸發器裝備機率
屬性群組 |
屬性 |
屬性等級 |
機率 |
1 |
總物理攻擊力 |
S |
0.08% |
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
總魔法攻擊力 |
S |
0.08% |
|
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
2 |
物理暴擊傷害 |
S |
0.08% |
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
魔法暴擊傷害 |
S |
0.08% |
|
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
3 |
空中時傷害量增加 |
S |
0.08% |
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
4 |
浮空時傷害量增加 |
S |
0.08% |
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
5 |
背擊時傷害量增加 |
S |
0.08% |
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
6 |
空中時暴擊傷害 |
S |
0.08% |
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
浮空時暴擊傷害 |
S |
0.08% |
|
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
背擊時暴擊傷害 |
S |
0.08% |
|
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
7 |
攻擊速度 |
S |
0.08% |
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
8 |
超能爆發時增加傷害 |
S |
0.08% |
A |
1.25% |
||
B |
4.17% |
||
C |
2.83% |
||
總和 |
100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。
■ 透過NPC重鑄 : 龍的刑場接收器外其他接收器裝備機率
*所有被動技能重鑄機率皆相同
屬性群組 |
屬性 |
屬性等級 |
機率 |
1 |
物理暴擊率 |
S |
0.10% |
A |
0.30% |
||
B |
0.50% |
||
魔法暴擊率 |
S |
0.10% |
|
A |
0.30% |
||
B |
0.50% |
||
2 |
物理暴擊傷害 |
S |
0.30% |
A |
1.00% |
||
B |
5.02% |
||
C |
3.71% |
||
魔法暴擊傷害 |
S |
0.30% |
|
A |
1.00% |
||
B |
5.02% |
||
C |
3.71% |
||
3 |
對非武裝增加傷害 |
S |
0.10% |
A |
0.30% |
||
B |
0.50% |
||
對輕型增加傷害 |
S |
0.10% |
|
A |
0.30% |
||
B |
0.50% |
||
對中型增加傷害 |
S |
0.10% |
|
A |
0.30% |
||
B |
0.50% |
||
對大型增加傷害 |
S |
0.10% |
|
A |
0.30% |
||
B |
0.50% |
||
對建築型增加傷害 |
S |
0.10% |
|
A |
0.30% |
||
B |
0.50% |
||
4 |
對非武裝防禦穿透 |
S |
0.30% |
A |
1.00% |
||
B |
5.02% |
||
C |
3.71% |
||
對輕型防禦穿透 |
S |
0.30% |
|
A |
1.00% |
||
B |
5.02% |
||
C |
3.71% |
||
對中型防禦穿透 |
S |
0.30% |
|
A |
1.00% |
||
B |
5.02% |
||
C |
3.71% |
||
對大型防禦穿透 |
S |
0.30% |
|
A |
1.00% |
||
B |
5.02% |
||
C |
3.71% |
||
對建築型防禦穿透 |
S |
0.30% |
|
A |
1.00% |
||
B |
5.02% |
||
C |
3.71% |
||
5 |
每3秒生命值恢復 |
S |
0.30% |
A |
1.00% |
||
B |
5.02% |
||
C |
3.71% |
||
6 |
每3秒魔法值恢復 |
S |
0.10% |
A |
0.30% |
||
B |
0.50% |
||
7 |
降低魔法或生命消耗 |
S |
0.10% |
A |
0.30% |
||
B |
0.50% |
||
8 |
超能力凝聚速度 |
S |
0.30% |
A |
1.00% |
||
B |
5.02% |
||
C |
3.71% |
||
9 |
被動技能 |
S |
0.30% |
總和 |
100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。
■ 透過NPC重鑄 : 龍的刑場接收器裝備機率
*所有被動技能重鑄機率皆相同
屬性群組 |
屬性 |
屬性等級 |
機率 |
1 |
空中時傷害量增加 |
S |
0.30% |
A |
0.99% |
||
B |
4.93% |
||
C |
3.65% |
||
背擊時傷害量增加 |
S |
0.30% |
|
A |
0.99% |
||
B |
4.93% |
||
C |
3.65% |
||
浮空時傷害量增加 |
S |
0.30% |
|
A |
0.99% |
||
B |
4.93% |
||
C |
3.65% |
||
2 |
空中時暴擊傷害 |
S |
0.30% |
A |
0.99% |
||
B |
4.93% |
||
C |
3.65% |
||
背擊時暴擊傷害 |
S |
0.30% |
|
A |
0.99% |
||
B |
4.93% |
||
C |
3.65% |
||
浮空時暴擊傷害 |
S |
0.30% |
|
A |
0.99% |
||
B |
4.93% |
||
C |
3.65% |
||
3 |
物理攻擊力 |
S |
0.30% |
A |
0.99% |
||
B |
4.93% |
||
C |
3.65% |
||
魔法攻擊力 |
S |
0.30% |
|
A |
0.99% |
||
B |
4.93% |
||
C |
3.65% |
||
4 |
物理暴擊傷害 |
S |
0.30% |
A |
0.99% |
||
B |
4.93% |
||
C |
3.65% |
||
魔法暴擊傷害 |
S |
0.30% |
|
A |
0.99% |
||
B |
4.93% |
||
C |
3.65% |
||
5 |
被動技能 |
S |
0.30% |
總和 |
100.00% |
* 重鑄時,在總共100%的機率內顯示不與出現在其他欄位之群組重複的屬性。